Created 3,243 Days Ago
Hello there, just want to say I really love the concept of this game. It has the feel of a sandbox MMO but without the graphics, which I thought at first wouldn't be good, but it grew on me. I think this game or even just the concept of the game has potential. Whether you grab it is up to you.______
__________ In the current game, we can grind out all the crafts, sure, but I don't see the current game having longevity. Combat is the first step toward longevity because then you can endlessly scale the game. That is step one... The next step would be adding an auction house with a meaningful economic system... Adding items that are rare and sought after. Right now. if you get to X craft level, you will be able to craft any item endlessly. That is fine for common items but I think there should be a system in place for rare crafts that are either one time use recipes or have rare crafting materials that have a very low drop rate when harvesting. (This also interacts with the whole meaningful economy) _________ Which leads me to my question: How deep are you going with this game? Like I said, it has huge potential... The concept of clicking to do tasks and having an outcome in text appeals to me. What if there were rare outcomes or different "rarities" of outcomes when you click? The possibilities are endless...




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